Umm... You can't use it due to price or someone said no, or you didn't know that it existed for maya? https://ephere.com/plugins/autodesk/maya/ornatrix/ Since it seems like you would like a comparison, here are my thoughts as a 10+ yr 3dsmax user and a 5+ yr Maya user. XGen is pretty good for an out of the box solution, it…
Well most of the Ubisoft studios work for example extensively with 3dsMax and always write their own tools to export specific rigging parts, animations or other stuff that their engine work pipeline setup requires. Same for Crytek and their Crysis and Farcry games, most of their pipeline and workflow is based around…
3d studio dos r2 for me as well, although when I got it from a friend as student version, r4 was out already. Did some very simple modelling, mostly animated stuff for fun sake (logo animations and such). No internet no manuals, it surely was a fun time figuring out that software ;) What stuck is that I still use the cyan…
If you're a 3dsmax user, check out Allen McKay's stuff, he's worked on a lot high end stuff and is more then happy to share his wealth (of knowledge...). Watch his studio's game cinematic showreel, lots of stuff you'll recognize. It will also give you a good idea of what they might expect. His DVD's are great and so is the…
I also looked into using it in our pipeline around Max7-8 and it was garbage. We had major issues any time we would update the source files, It was normally fine if you never went back and worked on the source or saved it as a new iteration and updated all the XRefs. We ended up writing a script that would search for the…
Hello, so from my minimum noob understanding I supposedly have triangulate the model before baking it, otherwise the game engine might triangulate it in ways I wouldn't want it to. However when I use the "turn to poly" modifier in 3dmax to triangulate the mesh it completely messes up my smooth groups, consequently messing…
I'm really excited. To give some quick background, I started uni at 17 studying civil engineer - hated it and dropped out after 2 years. Got kicked out of the house and roamed aimlessly for a while. Did a 4 year design degree and got a job in visualisation. Before this job I had never used vray and was pretty bad at 3DSMAX…
atomander, Thank you! Brian, It was a good experience implementing PBR. I found it eliminates allot of the guesswork and it makes it easier for a team of artist to create a consistent look which is always an issue. Chantel, The fade shard was my personal favorite out of the two. I like the design and the modeling…
I was once trying to do the same thing and came up with a quite nice solution. I used spheres in 3dmax to define a cloud shape and made a blobmesh of it.Then it was optimized by hand where needed and vertex painted on the bottom and in the places where the cloud would be occluded.Then in engine i rendered a sprite at each…
Hi, I couldn't start texturing because when uploading my mesh (obj with triangles) and uploading the Material ID, no menu or links or anything is allowing me to assign any material to a specific colour, see attached image. Mesh has been prepared in 3dMax with different ID groups and different colours, and Photoshop version…