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Triangulating in 3ds max before baking?

Hello, so from my minimum noob understanding I supposedly have triangulate the model before baking it, otherwise the game engine might triangulate it in ways I wouldn't want it to. However when I use the "turn to poly" modifier in 3dmax to triangulate the mesh it completely messes up my smooth groups, consequently messing up my bakes as well... Is there any way to deal with this? Please, help. I don't wanna have to do all the smooth groups over again...

Thank you very much in advance!!


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