Hey I'm looking for a critique on an animation set before I really go into polish phase, (image is just to catch the eye btw). Things about the character: The shoulder flap has a blend shape that's driven by the shoulder bone, when it comes time to export I'll probably bake and edit it because I know there's some…
I do not know how much it would cost to do so, but the character is Providence from Risk of Rain changed into a 3d model, and there's lots of fan art that represent Providence well enough to try and recreate them as a 3d model. Please give me a look at your portfolio with 3d modeling and what you'd say the cost of both…
Hello there, I'm trying to export my scene to .fbx and having a problem with the former nCloth objects. There is no any traces of nCloth in the Outliner, all transforms are frozen, history cleaned up, and no extra shapes on transforms. But after export to .fbx objects whether return to their state before nCloth or to the…
so here's what i think about this plugin: the plugin itself is very good, but the purpose of creasing in the workplace is questionable. if you've used maya or modo before, you've probably already used semi-sharp creasing. turbosmooth pro quite simply adds this functionality. the plugin interface will be familiar to anyone…
Hello, I´ve stumbled with a problem that never happened to me before. When importing this mesh to Painter. The mesh looks ok when in Maya but when I put into painter this happens. Which is pretty much the same result as the average in Maya I´ve tried to lock and unlock the normals, import it with smoothing groups but it…
Hey all :P So say I want to mirror UV's and textures for certain parts of a symmetrical mesh, but not others, what is the best way to go about this? I've thought long and hard about it, and the method I've come up with is tedious and very long, and seems rather ineffective. so Here is the model i'm trying to partially…
Ok so I'm working on a project were a building is being destroyed. This is done with houdini dynamics. Now because the building will collapse it's already broken up into parts in houdini and then imported again in maya with alembic. I want to project a matte painting on this and bake it into the UV's. The projection looks…
Hi there, I am thinking since many years of doing an old-shool crpg, feeling motivated to try again ! I started working on a classic medieval city yesterday and want to see what I can do investing a bit of time in it everyday after work, I think its a good way to see if its feasible to do a crpg of the type of Baldur's…
I'd say maybe make smaller goals for yourself when it comes to creating 3D. If you're spending weeks and months on a character, why not try to do a small prop? That way it should take you less time, and with a smaller scope it will feel more manageable than a giant project.