I am new here, my first post, I've been an artist for a while now and I've been teaching myself 3d. I've been working with Blender but found what seems to be lots of opportunity using 3dsmax. So I thought I'd give it a try, I was looking for projects to work on and came across a Mixamo contest that I was thinking of…
Looking for skilled 3d people who use 3dsMax v7.x+ and/or Photoshop for use in building models from concepts. These will then be rigged, textured and animated (by yourself if desired) and imported into the game, Dawn of War. Models usually range from standard units (3000-3500polys) to unique ones (5-7k polys). Bipeds will…
The problem starts in 3Dmax, I have rendered to texture the highpoly model to my lowpoly model, and I get these weird artifacts (Look at the metal, top right) I've been told that they are bugs of using mirror in the UV of the axe: I though my UV was correct at first place, so my questions are anyone knows what is wrong…
Actually I tried it couple times only in MAx even before Arnold start to work properly in MAX RTT window and had it's own bake button. It's called Rounded corners map and somewhere in Arnold utility. https://www.youtube.com/results?search_query=rounded+corners+in+3d+maxarnold Maybe something from those. In fact I use…
I taught C4D for 4 years at a city college. It's a pretty good piece of software, but back then it was mostly geared toward motion graphics. Personally I found it alien, coming from 3DMax. At the time the C4D community was small and not that responsive. What are you making the game for? Are you doing it for fun, school,…
Thanks Eric. Unfortunately most tutorials don't explain falloff and edge detection settings. So it mostly miss and hit. I get more predictable results yet with 3dmax fallofs and ctrl_occlusion/ dirt shaders with its curve based adjustments. As of errors I have mostly two kind of errors. The preview window stops updating…
Seems like Zbrush and / or Modo might be the best option. Do these work together? When I stopped working in 3D (mainly lightwave's modeler), zbrush was just popping on the scene and making huge waves. It looked great but work is work. I work on a cintiq already so if its better with pen input then all the better. Can i…
I usually take one blade of grass and render to texture some of them onto a plane. After that I make an eight-sided pattern out of several planes (around 1200 tris and several meters large) plus one or two lod stages (just deleting some of the planes to thin it out). After setting up all parameters in my engine I get…
Ehhh good to know fatass I am using Max V6 and it has terrible bug problems and this same thing is a major bug to me ..man I need to stop being lazy and switch to XSI . Sucks that you have to use 3dMax Soul . I don't know what the shitten diffrence is what program you use to model it's all polys/verts in the end as far as…
Hey everybody, This is a personal project. I decided to create an girl following manga style. It was very interesting know more about manga rules for anatomy, charisma and strong personality. Nini Yakima was made for a game project. She has 11690 triangles. I used 3d max for blocking, texture and refining i did on zbrush,…