Looking for skilled 3d people who use 3dsMax v7.x+ and/or Photoshop for use in building models from concepts. These will then be rigged, textured and animated (by yourself if desired) and imported into the game, Dawn of War.
Models usually range from standard units (3000-3500polys) to unique ones (5-7k polys). Bipeds will likely be done more often although vehicles and buildings will be needed as well.
We are mainly looking for Modellers/Unwrappers (any 3d app), Texturers (Photoshop or applicable paint program), and Riggers/Animators (3dsMax). As noted, we can only use 3dsMax for rigging/animating due to custom bone scripts required by the game we are developing for.
This is a massive opportunity and challenge to network with fellow 3d people while working on some *very cool* models and seeing them operating in a real-time environment. If you have a passion for the history and art that which is Warhammer 40,000 and looking for a part-time challenge to assist your skills into breaking into the gaming industry then what a perfect way to exhibit and extend your broading portfolio by offering your talent in the endeavour of an ambitious 3d project.
Samples of pre-existing work (from ALL War40k races, factions, and chapters) available upon request!
Currently, we are looking for a low-poly texturer who might be interested in helping out in a similar way as compared to the following sample:
Contact:
edwin.carter@gmail.com
Thanks everyone at Polycount!
TuD.