Hi There, My name is Alex Curtis and I am the Co-Founder / Creative Director here at PolyInteractive Games, We are currently in development of our first title in the new upcoming franchise Rise of Factions. We are looking for an enthusiastic 2D Artist who can adapt to our unique art style for UI and promotional material…
Greetings! I'm a long time lurker finally trying to get back into 3D pretty seriously again. This character is an attempt to jump in and push my abilities further than before. I'd say I'm still pretty novice but looking to venture down the game creation avenue of 3D. So I plan to make this an optimized game-ready character…
UPDATE: I finally was able to work a little bit on my illustration. But it's still far from what I have in mind therefore I want some feedback before going any further. thanks in advance :) I'll explain what is to come in the next update: - A crowd in the foreground and background - a more dynamic pose for the main sona -…
Mind blown. *** I was on Rock Paper Shotgun the other day guys and saw another example of this silliness. It was an ad for the Elders Scrolls MMO; an animated rotating .GIF. It really highlighted this issue for me. It cycled through the three main characters in the cinematic cut-scene we got a while back. Beardly barbarian…
Her proportions look a little funny. She's got quite the giraffe neck going on, and her arms look a bit thin and noodly. I think her shoulders are quite wide too, considering how narrow her ribcage is. All that combined, plus the way the shoulder pads exaggerate the silhouette, makes her upper body look almost alien. Come…
Hey guys! I've been able to work on this guy a little bit here and there but I finally have enough progress to post. As many of you have suggested, I needed to tweak some forms just so they looked less lumpy. I ended up taking some things back to max after a quick retopo so I had a fresh start and a cleaner piece to work…
[ QUOTE ] You gotta mix things up. If you let your life become too routine, it's gonna sap your creative juices. [/ QUOTE ] I couldn't agree more. Get out and visit a place you haven't been. Visit it at a different time of day. Find a busy place with a lot of people and just people watch. Chances are if you hit a creative…
So I have a few thoughts. First is to just axe the sculpted alien and the stylize girl character. The alien could be worth creating a gamemesh out of but just as a sculpt, not worth leaving it in IMO. The stylized girl character just isn't high enough quality to keep at all. So that brings me to the old man and the wolf…
Hey folks, posting a little late but I had to show something! I spent my weekend sculpting the base figure from the second concept, the samurai woman. Still tweaking some of the the features on the body, the knees, calves, and torso need a bit of adjustment. I'm planning to change the face quite a bit before I settle on…
u have to be carefull with those dota2 descriptions, many of them where changed from original dota cause of some blizzard rights (in this case: tauren race). but after all the playerbase is the same, and they can kill ur whole work with a workshop shitstorm just cause they have another picture of something then u do.. some…