Hello recruiters / polycounters! My name is Jake, and I'm a 3D Environment Artist that specializes in stylized hand-painted textures. I am open for opportunities regarding paid freelance and full-time jobs. Feel free to take a look at my work / portfolio site and shoot me an email or message. Entire Portfolio:…
Hello My name is Ivan Ristic im from Serbia looking for freelance job. I'm working in game studio ArtBully for two year now; on game Models,UVs, Bake and Textures.I also have expirience with HOPA game and some comercials. Softwares : Maya or 3ds Max Photoshop ZBrush Substance Designer Substance Painter Marmoset Toolbag…
Hello, First I would like to say that the quality of some of the artwork posted on this forum is really amazing, and I always get inspired after browsing around the site! I´ve been building up my own portfolio, http://terjeunnersjojess.com/, for a couple of months now and would love to hear your thoughts about it. Dont be…
I started loving this initially, but at some point but after making some changes (so many i don't remember them specifically) its started to feel a little stale, something looks off to me. Am i just bored with it maybe since i've been working on it for almost 2 weeks? What would you change? EDIT: btw, i've only done the…
Hi, my name is John and im from Leeds, UK. I am looking for freelance or full-time work. I specialise at creating PBR assets and material creation and dressing up scenes. I am happy to relocate if needed. Below are few examples of my work. More from my ArtStation portfolio. Softwares: - 3DS MAX - ZBrush - Substance Painter…
Our team of artists specialize in taking an asset all the way from pre-production to being animation ready, ensuring the quality and issues are all taken care of by our experts.We aim to provide excellent production services to your concepts and designs for games, animation, and VFX. For More detail, Visit us at :-…
I'm moving from the 3D printing space to the games industry and have no problem baking the high to low, but I'm having a hard time finding out what "current gen" polycounts actually are. I know it varies between games and objects, etc. but if anyone who knows could attempt to answer it to the best of their ability, I would…
Hello Polycount!, My name is Martin im an self taught Environment Artist! Im always looking for other peoples opinion what my weaknesses are and what i could improve / focus on with my Art. Im really grateful that communities like these exist giving the chance for everyone to improve and get critique's and learn from their…
Hello, My name is Matt Guerrero and I am environment artist available for a freelance or Full Time Opportunity! I have experience with working from Hi to Low using Xnormals as well as hard surface modeling. I also have experience in using Ndo for modular texture creation. You can see my current portfolio Here…
Hey folks, I've got some free time and looking to get into some fun projects. Skills - In-game asset creation, mostly weapons and hard surface. - High poly modeling for baking. - PBR materials, both Specular and Metalness workflow. Software Proficiencies - 3DS Max - ZBrush - Photoshop - Substance Painter - Quixel Suite 1/2…