i agree with the others, it should look old and worn. I'd bring down the saturation of the windows texture because at the moment it looks odd against the color bricks.
Grabbed the UV Match script, can see that coming in handy. Remi also mentioned you used the old TSTools script I made as a base for your version? G;ad to see it still lives on in some form, though hopefully the bugs don't :p
I don't see blender making any great strides for some time - i think it'll happen but I don't think it'll happen very quickly example reasons that aren't silly - The studio probably has a 15 year old Maya toolset which they don't want to rewrite - I've rattled on at length about DCC agnostic tooling on here in the past -…
Hello. I'm still a beginner in Substance Designer, and am having trouble creating a realistic gold material. My reference is the image below: I'm not exactly sure what nodes to use to create those micro details. The camera will come very close to the material, so these details need to be visible to the user. I attempted to…
you found the solution of how to get over it, you posted it :) everything is always scary at first, you just have to force yourself to do it. do it a few times and it becomes way less scary and intimidating. your mind is great at coming up with worst case scenarios, but 99.9% of them will never happen. when i first stated…
Is there a reason you aren't using the actual paintings? (Aside, of course, from museums' rather ridiculous claims to hold copyright on 500-year-old paintings...)