hope you dont mind, here are some quick crits before i hit the sack. they aren't ment to sound cold. i'm just writing them fast. 1) The head is to tall all together you could scale it about .75 on the y axis and it would come across as better. 2) the nose bridge is very wide, and the nostrils are slightly wider than the…
I have been out of school for some time, and I'm looking to find any critiques on how i can improve my portfolio to catch the eyes of companies looking for 3D character artists. Anything I can improve, anything I could add, just fresh eyes to look and the characters I have made and give me feedback would be greatly…
I've been messing with ZBrush a bit lately trying to get a damn normal working. I don't know if I'm just dumb but I have never been able to bake a decent looking normal map. I don't know if it is the UVs on the low poly or that I may not have it set up correctly. If anyone could take a look at what I have and tell me what…
I'm currently working on Westward, a multiplayer 2D online game where the players have to collaborate to conquer and settle a continent. Here is the link to a still very basic yet functional demo. I seek the help of artist(s) to help define the artistic style of the game. At a high level, this would involve deciding…
Hi All, Firstplayergames is looking for a talented and self motivated 3D artist to collaborate on the creation of a tech demo for an upcoming videogame. The artist will work with the lead creative director in establishing the look and feel of the game and express this through the tech demo. The candidate must be…
hmm i thought i post this, maybe somebody is interested to wish poop happy birthday, even if nobody likes him...:D Happy Birthday poop, moronic american....
Hey there! Oculus is looking for exceptional people to help out creating cutting edge VR experiences and establishing Oculus as an industry leader from our London studio, we are looking for 3D artists, tech artists, prototypers and designers. Available positions: * Design
Program Manager * Product
Designer * Product
Design…
Hello Polycount! I'm currently working on a mossberg 590 mag fed shotgun and looking for feedback on my progress so far. This is the high poly model: I have begun working on the low poly and decided to give the magazine, scope, flashlight and shotgun one texture set each. The magazine and scope low poly models are done and…
So I'm working on this material in Alchemist, and I want to import it into Painter, just so I can export it with custom preset. But material and maps look different. Height map is adding to normal, and height map itself looks completely different exported from Alchemist, compared to 2D view from first picture. If I disable…
Hello i am looking for modelers and artist for my current video game project. The project is a sci-fi shooter. I will give you more info if you are intrested. Im looking for some good modelers, concept artist, and texture artist(someone who can add textures to the models, good textures not crappy ones). Who ever sees these…