I have been out of school for some time, and I'm looking to find any critiques on how i can improve my portfolio to catch the eyes of companies looking for 3D character artists. Anything I can improve, anything I could add, just fresh eyes to look and the characters I have made and give me feedback would be greatly appreciated.
Portfolio Link -
https://chrisschmidt.artstation.com/
Replies
2. Crystal lady has undefined anatomy and needs more work done to at least get the medium forms detailed in the sculpt. The concept design could also use more rework as it doesn't really have a strong silhouette or personality to it.
3. All the character sculpts read lumpy. The robot has lumpy forms when it should feel smooth, like the head portion. The draped ends of the wolf pelt on the second character end in lumpy forms with no definition to it.
4. Your character design skills are lacking. I'm not finding any of the characters memorable or strong in their aesthetic assertion.
5. you seem to have an artistic voice, so that's goood.
The next, 'easier' step to me right now is if you made a character from an existing concept.
Making sure that my sculpts come out less lumpy and more memorable and defined is a great thing for me to work on and I think I should focus on a "flow" to the characters to make it more pleasing.