If you want to be artist forget about anxiety fight through it , you will fail miserable countless of times before even get to decent ,now i can watch my stuff without my eyes bleeding If you want to learn how to draw pick how to book and start drawing cover to cover multiple times ,if you dont mine been in pain for an…
hello everyone for people who works in big studios in the US and Europe , is it possible for people who live over the seas to be hired remotely ! when i try to apply online , it seems that there is no option for that , i got refusals , so should i keep applying ! i need your advice plz for people who would advice me to…
Been busy recently but finally got some time to work on piece for my portfolio. My attempt here was to create a real person into a next gen character; and by real person, I avoided celebrities, people with obviously interesting facial features, etc. I just chose one of my friends (thanks Hai, you're a good sport) and tried…
This discussion leads me to think of "serious games". Strangely enough while eating lunch today I got to thinking about all the meth heads and other drug addicts I see around my neighborhood. It seems as though a lot of these people get addicted at a young age, teens maybe younger and end up ruining their whole lives. I…
I hope this is this is right sub forum for this.... Im trying to get the most realistic rendering possible. this one is with z brush and some photoshop retouching but it still looks cartoonish. Ive tryed mental ray but I cant export the mesh without z brush crashing to hell (my comp has 2gig). any help is apreciated!
Hello, I am very sorry for late reply, but i get really busy last days and this topic project and topic get litlle bit out of my head. I just wanted to say that i really appreciate your advices, time and effort to give me a relevant tips. I will definitely look into this when i will have more time! Thank you.
Hey, does anybody know a good technique for panel lines on curved geo? For example a Space Ship. Im thinking about the following workflows but indeed they are not perfect. 1. Dynameshing the HighPoly Mesh and paint Lines with the Standart Brush (Size about 2-3, intensity 25-30 and set to sub) With Click + Shift + releasing…
Hi, Im making an interior scene with an aquarium. Very simply I put an aquascape texture on a box surrounded by glass plates. I made it a Standard material to access the selfillumination feature and its looks fine. Only trouble is the box is also recieving light from the Sun Positioner in the scene. How do I exclude an…
I suspect that majority of studios still use Unreal 4 even for games that just started development and it'll take at least 3-4 years before Unreal 5 pushes out 4. Am I right?