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gettting the best out of shading.

polycounter lvl 12
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Rockley Bonner polycounter lvl 12
I hope this is this is right sub forum for this....

Im trying to get the most realistic rendering possible. this one is with z brush and some photoshop retouching but it still looks cartoonish. Ive tryed mental ray but I cant export the mesh without z brush crashing to hell (my comp has 2gig).

any help is apreciated!


fin.jpg

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