Hey Guys, Martian Arctic url]www.martianarctic.com[/url is looking for experienced freelance 3D Modelers to develop art assets for our upcoming game. You'll need to specular, skin and bump map the piece as well as model it, and some of the models require animations and rigging [most don't]. You will be working directly…
Hello all, my first post here! I need a high quality (by gaming standards) 3d model created, skinned and animated. I'm looking for a visual aesthetic similar to Star Wars 1313 The model is going to be used for a cinematic created with UDK Here is the info for the model: Small (baby sized) creature 20K-30K Polys 2-3 week…
hello, I'm superZ61 and I'm new to modeling and I have some questions as the title may suggest I need help in modeling in TF2, I'm making a weapons pack (to upload to the steam workshop) and I have the drawings, the ideas and a couple base models (things that I can expand upon) for all of this, but I'm stuck I don't know…
Hey Polycount, I am loading my speedtree models into udk. (after saving in the modeler and the compiler, loading up the shaders in UDK) In the speedtree editor screen nothing is showing. Its like there is no mesh. I am saving as .srt from the compiler. Yet nothing is showing up in UDK. I have looked up a few tutorials and…
This one is model using for game, cause it gonna be use for some cutscenes and game menu so i have i have to increase its polycount, it will have some LOD models using for gameplay later . The reason i split it into parts cause i think this one is wearing armor so i if want these splitted parts wont be deform by skinning…
Hey everyone, I'm new to the forum. I'm looking to do detailed car models. I'd like model the exterior, interior, suspension, and under hood components. What do you guys recommend for finding blueprints? I know you can find orthagraphic blueprints of the exterior, do you guys model the other components by eye? Thanks guys.
I've been working on a 3D model/sculpt of a cat but I feel like it just doesn't look right - like something's missing/off. Is there somewhere/someone I can send it to who can help me? I want someone to take a look at it and help me revise/edit the model to get it right. This is my first attempt at modelling and I used…
Hi guys! This is my first post so correct me if this is not the right place. But I am looking for a tool in 3Ds max to get me info about my scene/model. I am currently optimizing a car model which is quite well modeled. However. I would like to get info like mesh density per object so I don't spend too much time on areas…
Sorry if the topic title is confusing, i wasn't sure how to word this. I'm quite new to 3d and i have a question: I wanted to make a model of garlic braid, low poly, with normal and occlusion maps. I thought id make a high poly model of a garlic and assemble it in 3ds max (see picture for example) so that it makes a braid.…
Other than the classic base mesh construction on 3DS Max/Maya, do you guys recommend any other weapon modeling techniques? I hear about ZBrush and Shadowbox: http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/creating-meshes/shadowbox/