So there's a few things you'll want to do to make sure your scene is set to take full advantage of you PPC. By default the World setting usually want to maintain as much control as they can, which defeats the purpose of having a PPC in the first place (except in certain situations). First, in your World settings make sure…
As throttlekitty says it's just extra space and for game models you will only really care about the upper right part. In VFX they use UDIMS which go off the 0-1 space but we don't typically use those. As for your questions on materials, no they're handle on a polygon object basis not specifically a UV basis. Picture a…
Your CPU and GPU times are very low and your "saved by batches" is high which is good. Your shadowcasters number is quite high. That isn't an issue now but it may be if you add lights to the scene. By default, I turn all shadowcaster switches off for each object mesh renderer unless I know the shadow will be seen by the…
Yup. If you started your model in zbrush using GoZ is the quickest method to move your mesh between apps. Pressing one button instead of exporting and reimporting are extra steps that are no longer needed. The default zsphere in zbrush is very small in 3dsmax. Most people use the default zsphere to start a character in…
hey man well firstly "You must use a game engine OBVIOUSLY. UDK or Cryengine will probably be the most used." its part of the brief. Secondly learning to make stuff in real time is invaluable if you want to make game art. Thirdly your a games artist surely you want your stuff in a games engine. Fourthly by putting things…
yep, it is done now 8) Thanks everyone for ur C&Cs, and also feel free to post "postmortem" ones if u want, I'll take everything into consideration for my future works. This was my first exp. with UE2 which I was learning while doing this environment, which wasn't going very easy so many thing were redone, f%&ed up and…
In my experience you are somewhat out of luck with what you want from maya, at least with default materials and the basic renderer. High quality usually just fails like that on consumer ATI cards, and only sorta works on Nvidia consumer cards. Realtime shadowing... I don't think I've ever gotten that working in maya. And…
Here is a filter to convert baseColor/Metallic/roughness to Vray/Corona/Redshift/Arnold This filter is now by default in SD library (search for PBR converter). Limitations: - in Vray/Corona the fresnel is colored, it's not in SD - a 100% black metal renders black/no reflection in Vray/Corona, in SD the fresnel is still…
Hey all, I've been using this script that I threw together for unwrapping cylinders quickly in max. Basically combined a couple of frequently used commands together so that it is just one keypress. As well as solving an issue I run into often in max cylinder unwrap where it staggers the edge along a seam or doesn't weld a…
Desert Eagle | Jurassic http//steamcommunity.com/sharedfiles/filedetails/?id=675847518 "Challenge your opponents with the Desert Eagle custom painted with the terrifying figure of the ancient Tyrannosaurus Rex and as the T-Rex was King of the Lizards, become King of the Battlefield!" The DE | Jurassic pulls off a dinosaur…