So I'm trying to use photoshop to paint a 3d object created in 3dmax. however when I paint on one part of the object, it is coloured in multiple places. I want to paint at only one part of the object. Does anybody have any suggestions on what to do to the model or in photoshop? Also is there any software other than…
Hi there, I'm looking for advice on how to go from sketching to painting textures for my models. I've never really done much work in color. How did everyone else get into painting models? Where can I learn to do that? How do you know what to paint in photoshop? Sorry if this is a re-post of a question. I just did a forum…
I'm looking to find a way to paint in seperate RGBA channels on a mesh in Autodesk Maya 2018. Currently under the vertex paint tools I can only paint under 'RGB' or 'RGBA' or 'A'. But I'm unable to select single channels except 'A'. Is there a workflow out there that would allow me to have control over seperate RGBA…
First attempt at doing some hand painted work. I'm super new to all of this for what it's worth I'm happy with how it's turned out but I'm not satisfied with it. What do you guys think? Also when doing hand painted models do you guys like to sculpt on the base mesh in Zbrush and bake normals/AO on it then do the hand…
So I'm not sure how the paint layer functions, but I've been following the tutorials and whenever I press the "toggle color paint mode" (turning it off) when im done painting, the result disappears from the 3do window. Also, the layer supposedly representing the paint layer is completely blank (in the PS document, not the…
I am trying to weight paint a hand and I cannot come to a satisfactory workflow for weight painting a finger that yields realistic deformations. 1. Do you guys use blend shapes for deformations of the skin folds when the finger is bent? 2. In general, what is the best state of the art workflow/pipeline for weight painting?…