Hello everyone!My name is Gustavo, and I’m a 3D Artist focused on creating characters, creatures, monsters, and stylized/fantasy designs for games. I work mainly with: ZBrush — Sculpting and ModelingMaya — Modeling & RetopologySubstance Painter — TexturingReal-time and game-ready workflows My main passion is bringing…
Hello! I’m looking for a 3D artist to develop my 2nd game together and hopefully make it commercially successful. I'm targeting for mobile & Steam/Mac Appstore. I’m searching for a person to develop atmospheric and unique style together and who can model from references as well as from imagination and/or description. The…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a model of an advanced medical system for high-precision radiation therapy and radiosurgery, use the main reference for modeling: https://frtt.ru/upload/iblock/e09/vod5s09679750zjuvd7srh5yav9wotj1.png Completion…
I've noticed the same change and it really has been bothering me. I've been doing 3D art for over a decade not counting art school and in that time I've watched my talents grow tenfold but my client pool and revenue stream hasn't improved with me, if anything it's gotten worse. I feel like I spent so much time refining my…
Hello there, I'm looking forward to create some gems in Maya like the ones in the following image: I understand that i might need to paint a texture in photoshop in order to apply it to the color/diffuse of a shader material. Anyway, i tried to tweak a blinn material or a Mia_material_x to get this look, but i was very…
I'm a newbie on Subsance Designer. I found it really fun. Procedural things are fascinating. I'll keep learning it! The background scene was created using Substance Painter and Blender. Please check out my Artstation for the full post: https://www.artstation.com/artwork/WXK36D
Hi I need some advice/pointers on how best to approach torn fabric and fabric strands for games. I'm currently making a ragged robe asset for an enemy, so there's going to be plenty of rips and tears over it. This isn't something I've done before, so I just want to make sure I'm going to approach this right. :) I have the…
-INTRODUCTION- Hello, I'm Heartbrake and I sale 3D models on the internet and I have decided to start a new line of 3D models with the assistance of a fully new and fresh number of 3D modelers and texture artist. This is really simple, and is known to pay well as a hobby. I have been selling 3D models on the internet for a…
I was hoping someone can help me out with this. I have an environment I have created using megascans and a quixel landscape material in UE5.1.1. I would like to create randowm tire tracks in the sand but I am not sure how to go about it. This question was asked some time ago in this forum and there were verying answers but…
Hey guys, I've been working on a 100 percent custom map for UT2004 called DM-Carbon. Its coming along great but I would like to use some localized details like grime and soggy flattened trash in some corners and line the edges of the floors with in in my map. I was inspired by the great detail EPIC Games achieved using…