Cold Iron is a team of passionate game developers located in Santa Clara, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. We decided to start Cold Iron in 2015 so we could create games we want to play, while building a…
Hi everybody! I made Colt 1911 and currently looking for any feedback or critique. I would deeply appreciate any advice on how to improve this piece. 6.3k triangles, 1 texture set 4096x4096.
Hi! I've been texturing my colt model for a little while now, trying to understand how to make the different materials look good. I understand the specular and the diffuse quite well, but I'm also trying to understand how a gloss map can efficiently improve the looks of my model. I'm asking for advice on what to do with a…
Clog The Cog Studios is a small indie development group focused on the unity platform. Our development is very laid back and friendly, but don't get it wrong, we get work done. What I've come here today for is to recruit a character artist, meaning modeler primarily, but texture art and animation are a major plus. What we…
Hi! Looking good already. Perhaps some straight lines could be broken up and sharp edges beveled. Then possibly some break up and variance on large, unform areas, here cabinet and beams. If would like to push it further, I think another 'personality pass' would be good. For example: the favorite pillow is patched.…
Hello polycounters ! Today is the first day of the rest of my life :) . I'm making my first 3d Gun! Still in the idea to practice, I came to realise that I never have made any 3d Gun so I start with an iconic one, a colt 45. I know that the forum is full of powerfull guns maker so I hope I don't have make too much mistakes…
Hello all, this is my first post on Polycount. I'm not much of an artist (yet)--I'm a programmer first, and the game I'm making needs art, so here I am to learn. I've modeled a revolver for my game, using a bunch of images of Colt Pythons as references, though I changed a few things (used a more conventional cylinder…
I've had the concept on HDD for a year. Always wanted to make a model for it, but never got started. Anyway, made a quick mesh today. Hopefully I can do a highres in mudbox for normal maps, but my laptops b*tch slapping me x). First pic. Concept&mesh. :edit- The concept is "surprice" a blade forged cold. As the blade gets…
hi folks im not sure where i should post this so forgive me if its in the wrong spot. im modeling this colt army revolver and i wandered if i could get some critique. its hi poly and no texture yet,not unwrapped.