3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
Hey polycount new n00b on the block I've been modeling for a very short time and I thought why not throw my stuff up here *shrug* feel free to have at me (haha) so Yesterday I came up with an idea (stupid idea once I realized that its way out of my league). After doing a character assignment which focused on the low to…
I hate to be an echo, but I agree with everyone else. The first two are good. Be careful of the feet movement when pushing the box. The foot plants and lifts can be refined further. Some of the movement seems linear when the right foot is in the air as well. You could also add some movement into the hands, as they are…
I'm not wildly happy with mine at the moment. It feels a little too cramped (I think my scale got away from the concept a little) - and I rushed a lot of the texture work, just wanting to get it out of the way. I'm going to give it a couple days' space, then either push on or call it finished. The initial plan was to bake…
I would get rid of the following: * Gunner - the anatomy is not great, and the piece is not finished * Humpback whale - It's just a sculpt and I don't think it's as strong as other pieces * Climber - only the images with the snow, I can kinda tell the snow was rushed as it doesn't look like how snow would rest on a…
12 hour workdays every day? thats insane. get yourself a decent non-game industry job, with a pay you can live on, and work freelance, on a mod or on a indie game. making games is a lot more fun when its your hobby, instead of when you're forcing yourself to work way past your breaking point. trying to push yourself over…
This is looking really strong for a final year project. You can clearly see the amount of thought that’s gone into the environment and presentation – the atmosphere and composition are really starting to come together nicely. Keep pushing the lighting (have you thought about a late evening, golden hour?) the materials.…
Doodling in ZBrush is fine and I think you can push shapes around and use it as a tool to HELP you learn anatomy. I don't subscribe to the idea that you need to code in notepad for 9 years before you can graduate to the big boy toys. Sure you can learn anatomy and critical artistic skills by making low poly meshes but it…
I think you are headed in a great direction generally and applying what others said could really help. What strikes me as a bit odd is the face. Are you aiming for the overwatch style with the face as well or are you trying to match the style of the concept art? In either case I think you could push the shape of the eye to…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…