First problem: Smart phone camera. * Unless you went into advance camera settings and set exposure, focal length and white balance same. This is an expected outcome for texture in MS, Try this dataset in Reality Capture as its more forgiving. * Before building mesh in MetaShape, check the quality of your tie points and do…
Interesting. So far when I've been able to use photogrammetry as a base, even if not necessarily good photogrammetry the resulting camera positions calculated match really well. The problem is usually finding good sources for the photogrammetry as you rarely have access to the car and videos found online are often…
That video is showing photogrammetry, it's a totally different workflow to what you might be thinking. https://www.youtube.com/watch?v=GFX-ZL7oTPc I've seen some artists make models of human skulls using photogrammetry, but I don't think I've seen a full skeleton in photogrammetry. That would be an interesting project.
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Hi there! I've never made a blog post before.. but I wanted to keep going on this project and be consistent with it. I'm posting this here for my own sake but also a way to be more involved in our industry community, learn new techniques, and hear other artists' perspective or advice, if you're so inclined to give it 😁 I…
Check out this: https://unity3d.com/files/solutions/photogrammetry/Unity-Photogrammetry-Workflow_2017-07_v2.pdf You can use a phone, just know ur results will be subpar when compared to a decent DSLR. But its good enough to get started! I think you can download Adobe Lightroom or something on your phone that lets you shoot…
Photogrammetry might be your best route. http://polycount.com/discussion/140949/photogrammetry-thread-best-practice I was once involved in creating the interior of an airplane. We used photogrammetry to make the relative sizes of the objects correct and drawing a line with known measurements to serve as a base. I have to…
Hi, In the coming months I want to start a project creating a scene of an airport and was wondering if photogrammetry and retopology would be able to help me create it more quickly and accurately. I know photogrammetry is perfect for natural organic assets like a forest, but could it be used effectively on a scene like an…
I get that feeling too. A lot of mainstream tools seem to optimize for stability and compatibility rather than radical change. Once a workflow becomes industry standard, everything around it tends to reinforce that direction, because production pipelines depend on predictability.But historically most shifts in content…
Am watching the YT vid about photogrammetry from the Star Wars Battlefront team and they mentioned this, the issue of reconciling the look of assets derived from photogrammetry or scans with assets created the old fashioned way. I'm still watching the video, but they aren't going into much detail on any subject so I don't…