Ok, im trying to find the topology/adaptive skin/rigging menus in Zbrush 3.1 Im finding a ton of documentation on it but it doesnt seem to exist in my app. Am i completely retarded that i cant find it or is it some kind of plugin or what?
hey there, im new to the forum, and just wanted to share my work. From first to last =) Atack Plane - 10k Tris 2k Textures Gavil -- 4k Triangles - 2k Textures K-42 - SMG -- 4.5K Triangles, 2k textures hope you guys like it =)
I´m new here at polycount and i thought i´d introduce myself! My name is Martin, i´m 26 years old and live in Sweden. I just got accepted to a digital gaming school where i will be studying game art for 3 years. I´m a total noob on both 2d and 3d graphics but hope to learn alot and get as good as i possible can. right now…
Hello everyone! I’ve been searching for answers to my questions for the past two weeks, but I still haven’t been able to find a solution. I built my PCG setup based on the official Unreal Engine 5.7 documentation and several YouTube tutorials. However, the solutions shown in those tutorials don’t seem to work in my case.…
Hey, Polycount. I'm working on an model for animation. I'm currently in the re-topology phase and could use some pointers on the topology.Tell me what you think. Any pointers and or tips are welcome. Thanks!
Hello everyone. New project. The idea was to create totally unreal and useless sword with sculpted relief ;] Finished HP: and first part of tutorial (time-lapse in fact). There will be second part (sculpting) for sure and maybe retopology and mapping, texturing part someday.: Codec: Xvid Size: 319 mb Time: 70 min (click on…
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…