I decided to apply for school in marts, so a couple a days ago, i opened up Zbrush, and even thoug its a couple of years since i last laid eyes on it, i began sculpting. Here is my first result after aprox 4hours of work.
I have purchased a model pack that contains a model, it's rig and some animations. It's a complete .max file. However, i also want to apply the same rig, and the same animations, to another model. Is that possible? Can someone point me to some video tutorials on the subject? Thanks!
Hello guys, I'm just wondering if Artstation is professional to create a portfolio on it and apply for jobs? I have checked wix, squarespace and other websites, they all asked for money appr 100$ annually. Thank you,
Is this possible? I essentially am looking for an easy way to apply a dark to light gradient across a model, that's even across all subtools to use as a layer in photoshop during texturing composition. (Think dota style texturing).
Hi, we are looking for a 3d artist, who is capable of creating high quality, realistic assets like environments or buildings. These assets must be optimized and work in game engine. Please apply with your portfolio and corresponding examples of your work. Hour rate $20-$30. Length of project 2 months. Remote.…
Hey all! ^^ I'm a 19 years old student in my final year at school and after that i want to study game design. However my grades are at what would be a D in american schools . I don't really worry about them being too bad for studying but if i'd apply for a job in gamedesign how important would my final grades actually be?…
I was hoping to find someone here that's gone there and taken their curriculum. My career focus is on 3d modeling and texturing, but after viewing numerous 3d job descriptions it seems that most places are looking for a jack of all trades type of employee. i.e, a 3d modeler that can work on characters, can draw…
Hello, I have a boat model and I am trying to get something like https://dl.dropbox.com/u/1349726/BFHeroesOldRowBoat.jpg And I want to have a texture like the following https://dl.dropbox.com/u/1349726/RowBoatTexture.jpg However I don't know how I can UV Map my model to make it just apply that texture to certain areas,…
I am experimenting with some nighttime lighting with my current scene and ran into a quick problem. As of right now I am working on a castle wall. It is made up of a tiling stone texture. For the window gaps I applied a 2nd material ID and used a emissive material to get the effect I wanted. The problem is I had vertex…