Well, they are all available as pdfs in torrent downloads if you are not keen on getting all the pages one by one. And if you are not much of a torrent person : http://www.rickbonilla.com/images/temp/fdw.pdf http://www.rickbonilla.com/images/temp/ci.pdf http://www.rickbonilla.com/images/temp/dhh.pdf…
Looking at the reference I think that the light is dimmer, like a slit that gradually opens. At dawn you do have this very pinkish and horizontal light, it feels like a slit on the horizon but its dispersion is much higher than what is seen on your image. I think you would gain also to add fog on your mountains to make…
Thank you so much for taking the time to give such detailed feedback! :) I really appreciate it, it’s given me a lot of insight and clear direction for how I can push this scene further. I know feedback like this is one of the best ways to grow, and I really appreciate being able to learn from others with more experience.…
Brief: We're looking for a 3D Props Artist who's able to join our projects on a freelance basis. Your job will mainly be to texture already modeled and UV unwrapped 3D assets, and render images with those assets. The rendered images will be used as product's preview images. You should have a great understanding of…
Monitors emit a lot of light, bright white light directly shining in you face is a bit distracting. Neutral colors obviously do a better job at not distracting you eyes from an image, grey/dark grey work really well for that. Dark sites are better in darker environments because your eyes don't have to adjust how much light…
Hi everyone!! As I continue to add some more work to my website I have been trying to figure out the best way to display my images, and I would love some feedback! Here is my site: www.beth-carter.com Mainly, on each project page, would it be more effective to have images in a slideshow, or one after another for people to…
Hi all, I asked a similar question to this not too long ago, but I just wanted to double check on something. So when you are using a reference image to build a 3D Prop for an environment, if it's something that you are trying to build that actually exists in the real world, should you try to take as many reference shots so…
Thanks for the words. Would you say the top image is any better than the bottom image though? BringMeASunkist pointed out that the bottom image was too rough, so I removed the roughness and the end result was the top image. (it seems poly count put the two images really close together, making it look like one). Here it is…
seriously, host the images somewhere else. An adobe Photoshop contact sheet would be more useful than flickr. I cannot stand how it doesn't show you full sized images unless you click the full sized image button on each image. you should watermark each image with name/contact info, because looking at the images I have no…
Hi guys! I've been stuck on this stage for so long, I have my retopo blouse with UV, I added thickness in maya (I have subdiv 3, added thickness with Local Translate Z in my case 0.003 and divisions 8) I splitted front and inner side with "Create UV shell" (image 2) , added it in Zbrush and click Reconstruct Subdiv then it…