Updated with more details! Head is mostly finished, and added more details to the wings. And the head detail (with wireframe overlaid) Eager to hear what you all think!
I sorta agree about manual craftsmanship , Designer included . Every time I do a material in Designer I know they are paying me for gaps and mistakes of scanning contractors . And often I just take my own camera at weekends. Feel myself a camera replacement. It's so weird . Yet we are discussing extracting material id…
Hi everyone, There may be better methods of what I've done or trying to do, so if you know of any other methods please tell me. i created a Minotaur character using a base mesh made in 3Ds Max and then sculpted in Zbrush (Yes i know i could of just modelled straight in Zbrush but i wasnt confident in Zbrush at this time,…
Hey all, just getting into 3d, I really enjoy the texturing side, coming from a 2d background, but am early stages in modelling. So I wanted to do some texturing but if... WHEN, it ends up looking good I'd like to possibly end up using it in my portfolio as I'm not too sure how well received a portfolio full of SDKs would…
Tripwire Interactive is looking for an Experienced Lead Character Artist to Lead and develop our current Character Team in creating visually inspiring, fully realized characters and creatures, both natural and unnatural. We want someone that is passionate about the craft and strives to set a high standard that will push…
Apply Here! Summary Telltale Games is looking for a Lead Animator. On your project, you will be responsible for ensuring that all the animation is completed at a high level of artistic quality, and within the time constraints of our production schedule. Responsibilities * You will collaborate with our Art Directors,…
Hello fellow polycounters, thought it'd be fun to share with the community what we've been cookin' up over at GALA Games with collaboration partners at AMC. Welcome to world of the Walking Dead Empires!! A new PC/MAC survival battle based MMO coming late 2024 early 2025. We currently have a public development build beta…
Alright. Thank you for your feedback. I knew the hair was bad, but I didn't realize the rest was so bad, too. Keeping what you said in mind, I am willing to start over and improve this thing. I went ahead and reworked the head mesh. It was the one I used from the very beginning, and I made it into a high poly sculpt which…
Thanks for comments! Daz: - Yes, the head might be a bit too big - didn't do much measuring, i have to admit - i was going to "finish" him in one day, and went ahead really fast - will do another layer of fixes maybe next week (i think i will continue "war beast" model, as i got it in UV pages now!) "I'd be curious to see…
Its awesome :) really great atmospere and lots of freedom. Yeah we take interns from time to time. I think we have two of them atm, one Artist and one QA intern. Give me a heads up before you apply and maybe I can pull some strings, but no promises :)