@urgaffel - I appreciate the suggestions and can see how additional prop placement could tell more of a story. I will keep in mind prop usage moving forward. @AbKI - Thank you for the feedback! It's been tricky balancing the saturation of the scene in terms of lighting. I've been taking in to consideration all the paint…
I am just really anxious right now with being afraid of my future due to my stupid mistakes, let's say you are an self taught artist currently at a college specialized for a field that is far away from art, for example economy. But you have been working on your portfolio for many years so you have a fairly good one. Is it…
Hey! I'm a 3D artist mainly focused on assets and innorganic modelling. I'm not to keen on characters or organic, beyond some basic plants or silly monsters I've made in the past though. If you need any help with buildings or any other decor I'd be glad to help! I'm going to be fairly available for the forseable future as…
I was watching some videos on texturing stuff in substance painter and they kept switching between some of these shaders (using the word loosley cuz im not sure what these are), so if they needed something to be emmisive they switched to a different one and i get the feeling this would be important to know in the future,…
I like this tutorial https://www.youtube.com/watch?v=3CLUocduJeQ ! I use painter to make tiling textures sometimes too, if you make a plane with one edge loop horizontal then make uv seams on them you can stack all four square shells and expand them to fill your one to one uv space. Then you can preview how your materials…
This is not currently possible. Refraction is a view/dependent effect and changes as the camera position moves, so it may not be possible to add something like this in the future. Is there a particular reason you can't create the effect with a refractive material? Most game engines and renderers support these types of…
Yes this is still on our todo list. What I would recommend for now is resizing the input maps - or baking them at project map resolution. You can always edit the project to use higher resolution input maps if you need it at some point in the future. Matching the resolution will save some video memory and should improve…
@cityrailrulez thank you very much! I am putting this project to bed for now, any future work I may do on it will be interiors and/or liveries, depending on interest. I don't think the quality trade-off is worth it for me to port this to a non-PBR renderer. @Alex_J very high praise, thank you.