I'm going to be the odd one out and say that I do not in any way feel that games are stagnant. And I'm sick of hearing about it. First, games are a business. As with any business they must deliver to the consumer a product that is wanted. I do not blame any big companies for doing this, because *gasp* they need to make…
The best thing a modeller can do to improve is tackle the hard shapes for a while and stop trying to wing it with a whole design. People always hope to learn tricks from tutorials but the truth of it mostly is that it all comes down to brute force. You can get around this by finding deco elements on buildings or functional…
Hi, I'm a complete newbie- I was wondering how do I use zmodeller to move more than one edge? I can see Qmesh can be used to move more than one face but I don't know how to do it for edges
As somebody who studies animation to the point of having "favorite animators", I think that everyone responding by saying "avoid anime" "professionals don't do anime" are fundamentally misunderstanding what "anime" is. To me, anime is just the Japanese word for animation and doing "anime style" is the same thing as when…
I think you could refine how you compose the shot. What's the viewer's intended focus? How do you lead their eye? We have some nice guides here: http://wiki.polycount.com/wiki/Concept_Fundamentals#Composition
Hi I'm creating an environment in UDK (link to thread) and I'm having problems figuring out exactly how to solve this problem, as you can see in the image the train platform is slightly curved and Im unsure how to exactly recreate it.. BSP? Static modular meshes, if so, how to get that veeery slight curving right? One huge…
general practice is to be very specific about your goals and use your tools accordingly. Got to know where you are trying to go. If you are just making this for practice, try both ways. This way you know pros and cons and then in future when you have a specific goal, you can apply good judgement. There is no one workflow…
Hello, I have: 1 - Created model in Zbrush 2 - Textured model in Mari 3 - Exported Textures as flat 4 - Loaded in model in Houdini 16 Amarok 5 - Applied UDIM textures Question: How to use same texture map(s) / again but now instead color i want to use them as bump or displacement map. How to do it? In Houdi things looks…
Hello, I'm trying to rig a simple bow string using Mark Dygerts method of 2 weighted bones. I had to turn off normalize because it was 100% weighted (red) all in the center of the bow, I then weighted in vertices in twos going 1.0 0.9 etc But my result was this :> I'm not sure what I'm doing wrong, this is my first time…
Hello there! For a college project, I was tasked with creating four Industry standard, low poly, 3D models. Each model was to have a maximum tri count of 500 and use a single 512px texture map. The models could be of any item so long as there was: 1. Melee weapon 2. Ranged weapon 3. An item of clothing 4. An item from…