The path deform modifier in max is a huge boost also for this approach. I tend to build a 256x256 wall with a few custom elements like a trim along the top thats 256x32. same at bottom and a small 8-16 height trim along the center. I then process the information on to a 1024by1024 flat bsp texture, apply it to a plane,…
Well, details like on this helmet absolutely cannot be distorted/elongated/stretched in CAD - that's just not how CAD surfacing works, and that's precisely why I showed this practical example ... Of course a simple grenade or belt buckle (or even a complex firearm, especially if a degree of improvisation is allowed) is…
If not blinking then maybe at least subtle darting/shifting/trembling of the irises. As I understand, even when a person intentionally tries to hold their gaze at a single point, the eye/brain mechanism still automaitically captures several different "frames" of the image.
Hello! This is my first time posting here, I hope I get things right but don't hesitate to point out any mistake I make. I'm a 3D artist specialized in environments and in stylized 3D for real-time rendering. I love it when my work can run on a potato, hand painting textures bring me joy. I used to work with 3Dsmax, now…
I'm currently working on a car model and am at the stages of baking and doing the materials. However, I've run into an issue when baking the low and high poly models. The material is a bit distorted and there are some black speckles around sharp angled edges. With that in mind, I figured it was something to do with the…
I did some changes on the both pieces, but i'm still not so sure about the branches on the katana, i like how they look but i still hesitant about the volume and the shape of the branches, i will try to do some of the veins that @zetheros mentioned and i will ditch the very small branches, i did some test and they are…
Hi guys, I'm new to UE5, and I'm encountering an issue with AO maps. Here are my troubleshooting steps: I adjusted the AO inside the PPV, and added these scripts: 1. Ambient Occlusion - Post process fix: r.Lumen.DiffuseIndirect.SSAO 1 r.Lumen.ScreenProbeGather.ShortRangeAO 0 It works with overall AO of the scene but not…
Hello everyone (translation via google), there is a need to make the destruction of a building on a mobile device (when a projectile hits a collider). Conditions: should be optimal for mobile devices, the building should have a baked lightmap. From the ideas of how this can be realized, I vivel 3 ways: * 1 - duplicate the…
used Substance painter since 2022 worked perfectly on my rig and now Substance painter crashes and throws Bug report with out explanation here's what I tried soo far to fix it: tried clean install of the application and clean install of Adobe and its softwares. installed different versions of Substance and soo far only…
Breakdown the repeating structures like those arches into a modular mesh. Use a tiling stucco texture for the building. Use material blending to create the grime and dirt on the stucco. Unique meshes for the windows, railing, electrical box(es), awnings. Try to atlas as many textures as you can. Then do modular pipes.…