@ Mop, I'm actually wondering how useful this is, to be able to select uv shells etc. I can do this in XSI but coming from Max I haven't found it to be such a big deal. Can you tell me how you make use of this? Oh I get it's annoying to have to add an unwrap to a model, edit the uvs. Mop I just read your post LOL... If I…
first impressions: Add more polygons. Like a shit ton more. everything is very square, flat and boxy, it looks like the polygon counts of a early xb360 game. I would make some big chunky modeled stone pieces that use the same texture as the street and line up with the texture that you can crash through the ground to really…
I don't get it? All you end up doing in any modelling program is move verts. They all do the same shit if youre a modeller. I challenge you to find me one model that can NOT be made by another program. Learn them both. Learn them all. Get good at learning shit because you'll be required to learn new stuff your entire…
Your demoreel is very slow paced. Character turnaround is way too slow, and some cuts and fade ins could happen faster too. I'm not sure how long it is, but it seems very long. Don't make it any longer than 2.5 - 3 minutes because people won't have time to watch the whole thing. And please change the music! You should pick…
I am trying to create a texture of a large potter with the dimensions 12m x 3m x 1m. I have tried several ways of Uving it and bringing it into quixel for texturing, and they each present different issues when finally viewed in a game engine (UE4 / cryengine). 1st way of unwrapping = low resolution up close If I unwrap the…
So I know I am not the first to have this problem, but I too am having a situation where the new version of DDO in QS 2 onwards (with the latest release which I downloaded yesterday) where I can add materials - but they do not show up in the browser, negating my ability to make changes to material colour, or masks! Now I'm…
Hey all, I just wanted to leave this here for other members who are in the long arduous process of quitting smoking. I first picked up smoking when I was thirteen, I haven't stopped since, and recently I began to realize the effects it had on my body. I decided it was time to end it. Finito. Done. But I couldn't kick the…
Hi guys, i'm having major issues with my practice model (http://imageshack.us/photo/my-images/225/85205814.jpg/) and at present no clue at all what else to do about. Hope somebody can really help 1. aluminum frame How can i build this frame without getting any bump? I've tried as far as i can go to manage all supporting…
No scale issues here :poly121: I know what the problem is. The FBX export script I use is scaling my fixed grid to UDK units. The reason I use the fixed grid is for modular work on a large scale: This pic is my actual height map exported out of UDK. I could just build "kits" and build them into the terrain in UDK but I…