Happy new year everybody! Finally gotten around to spend some more time on the project, put all the existing parts together and created the neck: here's my current work on the head-hull: The topology had some iterations before it started feeling right, any suggestions on that? I think after doing a bit of cleaning up first…
I do agree, having one main 3d application for Autodesk is a good thing (they still should of sold off Softimage or never bought it, if they were just going to kill it). But having EVERYTHING in one application never seams like the ideal solution. It slows down iteration and innovation, does Maya have the leading…
I have been working on my hard-surface modeling and every time I go back to practice some drawing I notice how much help this is to get a better sense of form when modeling. Even when they are not really that good. Currently working on some mechs. These are just silhouette/detail practice drawings, but I i liked the design…
Considering there is probably going to be an iteration of maxwell soon since mass 20nm production is way overdue... mebbe the tech is fine for an enthusiast market? I thought epic buried the GI into an optional beta feature fer now because they were surprised the new generations of consoles were so "underpowered" compared…
Epic's learning materials have gotten a lot better over the last couple of years which is why you're seeing more interest/understanding in technical subjects. Ten years ago there was very little practical instruction coming from epic themselves and most of the interesting technical stuff was confined to UDN so the peasants…
Good job on the container. Clean baking results ! And awesome to see some scripting here aswell. You can optimize the script performance-wise by combining the two for loops since you already iterate through the same list in the first loop. It should be possible to select them already in there. You can also remove line 11,…
Thank you for your answer. Ok, fair. I forgot to be more precise by what I mean. I was talking about changing the skeleton, like adding joints or sth like that. So what would be the workflow to keep old animations while updating the skeleton? Is retargeting the option to choose? So, I guess, retargeting would be kinda…
either way might work but should probably get the model in your rendering engine with some basic textures, that way you can see what effect those changes would have on the final product. For example if you have one less edgeloop to hold the shape of the cylinder it might look bad once you have real lighting applied. Or…
It's been some time since I've posted here, so I thought it would be cool to share what I'm working on! This project has been super fun so far, I kept it pretty open ended design wise and just iterated as I went. I will say that the art from the Dark Souls series was a big motivator for this project as I really do love…
Is there a way to change the default primitive stats? I don't know how many times a day I have to change the default cylinder edgeloops, sphere iterations etc. I realize that the first time you do it in your scene the rest of the ones created inherit those stats, but as soon as I reopen a scene or close max, I'm back to…