Hi! IThis is my new material for Substance Painter. With it, you'll be able to generate a set of game ready textures in a few mins. It uses polypaint & other baked maps as input. You can download it freely from here: https://gum.co/P2M Video demo of the latest version ReadMe:[spoiler] MENU STRUCTURE: ***Basic material…
A cool project in a way. Except I've avoided re-learning Blender's "new" default keymap since the 2.8 overhaul... and kept the old 2.7x keymap from the presets, haha.
Painter is weird for triangulating. It's not a max or FBX thing really. Export the default cube from blender, maya or max and you'll probably have just one face thats triangulated. Work that one out :#
I use default Scanline renderer in the screenshots. I don't see how to render all channels at once. In the end I will try with some falloff maps to get the same effect
Zbrush is slightly weird in that it works in generic units, rather than in defined metric or imperial. What this means in practice is that something that's 2 units tall in Zbrush will import into Maya at 2cm tall, and Blender at 2 metres tall as an example. Maya's default unit is cm, blender's is I think metres (don't…
Here is a filter to convert baseColor/Metallic/roughness to Vray/Corona/Redshift/Arnold This filter is now by default in SD library (search for PBR converter). Limitations: - in Vray/Corona the fresnel is colored, it's not in SD - a 100% black metal renders black/no reflection in Vray/Corona, in SD the fresnel is still…
Hey artists! Here is an update. Added all the props and even VFX in the scene and working on the textures now, trying to bring everything to the same visual style. Still figuring out how to deal with the glass, now it looks more like polished clay. Found it useful to add the SSAO to the scene, it's not working by default…
Hey all, I've been using this script that I threw together for unwrapping cylinders quickly in max. Basically combined a couple of frequently used commands together so that it is just one keypress. As well as solving an issue I run into often in max cylinder unwrap where it staggers the edge along a seam or doesn't weld a…
Desert Eagle | Jurassic http//steamcommunity.com/sharedfiles/filedetails/?id=675847518 "Challenge your opponents with the Desert Eagle custom painted with the terrifying figure of the ancient Tyrannosaurus Rex and as the T-Rex was King of the Lizards, become King of the Battlefield!" The DE | Jurassic pulls off a dinosaur…
Hello there. I hope I came to right place to ask this question. I want to be an animator for games. But working in Blender. First time I was requested to make animations that will be used for animation blending in Esenthel engine. I was asked to make anims like: - turn anim left/right- where character moves it's head into…