Just a small update. I'm having a really tough time deciding what kind of backdrop to have with my port village. So far I have been using reference images of 18th century ports and buildings most particular, Port Royal from Pirates of the Caribbean films which my design and look is loosely based on. Here is my first cliff…
TheoryForm Games is seeking a 3D Animator for development of our debut title, Hazewalker. This is a paid position with approximately 80 hours of work, to be completed on contract before August 15th. About the Game: Hazewalker is a dark fantasy action-adventure game inspired by Metroidvania classics such as Castlevania:…
Just spotted this. Probably worth a thread all of its own. Joseph Drust currently doing Q&A http://pixologic.com/zbrushlive/ Twitch for Q&A chat: https://www.twitch.tv/pixologic Monday February 6thZBrushLIVE with Paul Gaboury & Joseph Drust - 11:00am PST3D Sculpting for Figurine Production with Layna Lazar - 3:30pm PST…
Another day another fucking quality developer gone. Unless of course this is some horrible joke. [ QUOTE ] An email advertising a fire-sale at Troika has been posted at several gaming forum sites over the past few days but the authenticity was questionable and we waited for further news. RPG Codex is pointing out a post at…
I just joined the site, thanks the Ben Mathis (poopinyourmouth). I should have known a forum like this existed. Thanks Ben for coming to our school, great presentation! Just wanted to introduce myself and say it is good to be among other artists. My name is Dwayne and I am full-time student at Digipen I.O.T. I am 20 and am…
The official "Making Of" video for the Bernese Alps has been released, so I can finally post this up here... I mostly did art optimization and PVS editing on this track, although I did some terrain, vegetation and signage work as well. This track was mainly Andrew Frink and Matthew Turner's baby under the distant watchful…
Hey, I've run into an issue with applying a large texture to a small object. While my source texture has clearly legible text, and exports into a clear and easy to look at dds, once applied in the engine, I get rasterized low rez soup. Basically it looks like it's using a texture 1/16th the size of the original. While I…
Hello everyone, Man, it's been some time since I posted anything here. So, I decided I needed to post up my new WIP. This is a 19th century study, the idea is that it belongs to a diamond thief. He's drinking after his latest heist just basking in his good fortune. My ideas are to obviously add some diamonds and jewelry…
Hey, So Heres some random art from Knights: Spiral Islands! I haven't had the chance to show this to many people, but here you go. Scrapper In-game Shots Scrapper Rig Also, Here is one of the scrappers animations. Scrapper Low poly and basic difuse texture Weapons for the Knights. Carcenite weapons. (yes, the crabs have…
- Click Here to Play Battle Pong (Updated Jan 10th) - With the awesome help from awesome people from both the polycount community and twitter, I was able to somewhat bring a playable / tweaked version of Pong to life and put it up on some great sites to let others give it a playthrough. I've received some really great…