I've tried searching but didn't come up with anything so forgive me if this has been covered before. I'm modeling a sofa in 3ds Max2009 and am planning to model in the folds and such in a high poly model to bake down to a low. Here's a ref image: I know I've seen tutorials somewhere about the best way to go about modeling…
this isn't new. This is a pretty old thread now but I think Kanga made the best point really. I hire people in the UK, it's difficult for me to hire anyone from overseas in the first place - there's a salary threshold and it's well above junior money. It's even harder if the source nation isn't "a friend" It's basically…
one after another of problem here goes hopefully last. do you guys have a technique of exporting a LOD from Blender to UE4 using the latest build of 2.80? because currently I have a problem with it I export a LOD (A_LOD0, A_LOD1, A_LOD2 as a child on an Empty LOD_Group) when export it is one only file .FBX but when I…
I realize that the point of landscape is to have a dynamically changing mesh but is there a way to force it to stay with a particular resolution? For example, I can see in the distance my landscape is fading between 5 different LODs but can I force it to use the quality of the 4th LOD for the entire landscape. Is this at…
erm, i'm pretty sure it's molded green and besides, making them black would look really odd. you're making this more complicated than it actually is sir kitteh. your texture isn't holding up with those giant resolution renders, however when scaled down to fit the forum it looks way better. make smaller renders!
hey wondered if any of you have an archive with old work, (probably a similar thread pops up every once in a while, at least I remember a thread on old 3ds studio here) just digged up some old stuff and showed dejawolf a couple of my '97 3d studio dos r2 animations, the only work that survived a hdd crash, and cd writers…