Hello anyone, This is my latest finished and published work (and first posted here). I know it's more of an illustration piece than an asset, and I probably won't have time for further adjustments, but any feedback or criticism is appreciated. Consider visiting the Artstation page for more information;…
Heys guys, here's my little personal project. Based on this concept by Nick De Spain: https://cdna.artstation.com/p/assets/images/images/003/052/704/large/nick-de-spain-monster-flame-3.jpg Hope you like it!Artstation link: https://www.artstation.com/artwork/52K6E
Side Shot Front Close Front Whole Body Back Closeup Of Head Currently sitting at 6306 polys. It's not rigged, for the pose I just moved stuff around. I was trying to pay attention to poly flow and anatomy, so any suggestions on that, and anything else for that matter, would be appreciated.
Hi evryone ! So this is my first post at Polycount. I'm 15 and I've been practicing 3d since almost a year ! I love all that is related to heroic fantasy. Here is one of my latest creation, modeled and textured in zBrush, uved in 3d coat and rendered in marmoset. Hope you'll enjoy it ! =)
Hi, me and my brother are currently working on a unique RTS game. The theme is an alien world that humans are colonizing for the rare gems and metals on it. The map is divided in hexagon territories, so its built like a board game map. You will be able to choose which company (faction) you want to be, with each having…
@ Ruz I hit myself with tree trunks, haha. It has helped to look at tutorials or just look up great artwork. I have been looking at the monster hunter artbook (even though I have never played it) for some inspiration.
you should try doing a monster truck carriage design, sorta like in this drawing, http://www.crabfu.com/steamtoys/diy_steampunk/fix.jpg with the giant metal tractor wheels. And dont forget the cool machined panels, like mech parts, but with gears visible underneath
LOVE the bike dude, its pretty unique and interesting, also the root monster, i like the idea, but i gotta say, the crystals kinda detract from the overall appeal to me, especially since theyre such a bright red, great work tho!
This stuff is great, thanks @renderhjs ! Also, @monster that is looking like a very appealing solution. How do you go about setting up the rig for 2D specific animations? I take it that you are using camera-facing planes for body parts?
Well I optimized a lot the program for ATI and the latest catalyst 11.7/SDK 2.5 is pretty good. However, the original 5870 cost a bit more than the GTX460 and gives more or less the same results ... Fermi is ray tracing monster :poly121: