Hello folks, I have a body model where each body part has a different material and it's own UVs. When I bake the thickness out I'm getting really bad misalignment. This also occurs in substance though not as bad. Any idea what is the issue? cheers
Hi. I want to share my latest progress on new small package on ue4 marketplace. I'm working on customizable material. Here are shots from progress. Blending two texture sets: https://www.youtube.com/watch?v=KhwltRI1pHE Changing color: https://www.youtube.com/watch?v=iCaxsu75Y1Y
I'd like to make a material that feathers from one color at the edge of the silhouette of a mesh, to another in the center, so it looks like the inner glow effect on photoshop. I tried using a fresnel node for this, but it didnt give the results I wanted at hard edges and on planar meshes. Can anyone help? something sort…
* Hey guys, each time I create a new material in UE4 (mac) the inputs are shown below are invisible and I can't do anything actually, I don't know if I pressed something by mistake, but this is really frustrating. I would really appreciate it if someone can help me to solve it up. Thanks.
Hi I'm just making this post to check if anyone has any idea on how to create a texture, or material similar to Planetary annihilation. Below are some images of PA so you have the idea of the look I'm trying to achieve. Please post below is you have any idea on how to create this style.…
Hi, I'm trying to create a .mat file from multiple .max files. Does anyone know a script or way to do this? I could merge all the models into one file and create the .mat file but I have a large amount of these and would rather automate some of this. Thanks for any help in this matter.
Hi, I am looking for some help on understanding what is happening to my model, after exporting it from mudbox at base level to max - and modifying geometry? Even if I put a new material on it - it looks like after baking Why? and is there anything I can do to prevent this? Just curious Thanks
Is it possible to have reflection and opacity maps in the 3dsmax viewport (preferably using the standard material)? (I do not mean on low-poly models). I mean during the HP modeling process I want to have more control over the reflections. Or is there another solution to have more complex 'noisy' reflections on objects in…
This is a complex master material I am working on in my free time. I recently put in a vert paint puddle system. You can make the blue vert paint channel act as liquid with a toggle. Looking to add a few more functions... but here it is! hope you like! https://www.youtube.com/watch?v=e2ibwXHZL6g&feature=youtu.be