Looking to get better at modeling in Max and become proficient at texturing in Photoshop. Planning to use this place a dump for all my stuff and hopefully get crits and help from more experienced modelers and artists along the way. Cheers! Right now I'm attempting to make a map similar to the one from MGS1 Cyborg Ninja VR…
Malka Media is looking for a freelance Unity developer/programmer to create an interactive environment consisting of imagery, graphics and information. Candidates should have knowledge and work history developing Unity experiences that can live across multiple interconnected normal screens and touch screen monitors.…
Hi everyone! I found myself lost in my career path with a messy portfolio..Urgently need your kindly advise!! Here's the link of it: I currently looking for a full-time job and got an Game UI designer interview & a take home test recently, went great but they chose another candidate with better fit in their project. (a bit…
I wouldn't say universities are bad. Just don't expect to learn everything you need to learn to land a job. It will take you maybe 25% of the way, and you'll need to put in alot more work to reach industry level of quality. That said, what universities are good for is throwing a bunch of young kids together who share the…
I'm available for freelance work again. I can't show anything of my last projects yet (I worked on a AR project and on a small VR project) but here are some animations I made for Paper Monsters 2 and Crescent Moon Games. Paper Monsters is a platformer game set in papercraft world. All are designed, modeled, textured,…
My opinion as a hobbyist who spends too much time on Polycount: I don't feel like normal maps will be completely going away anytime soon, but there is a lot of things that you can just bevel and throw a detail normal map on and get just as good or better results than if you just baked a normal map. But there's also some…
yes I use cycles mainly, eevee has gotten very slow of late yeah I finally figured that out after 3 years messing around. i think its safe to say if it looks pretty good in my eyes , then I will stick with the technique that gives me what i want, even if its not exactly the ' technical' the way to do it It's the final…
Hey all! Starting on my LAST EVER project for school! Going to be creating a stylized Warhammer 40k junkyard with a hero piece in the center and lots of modular buildings around. Going for a more stylized painterly Disco Elysium meets Crash Bandicoot 4 aesthetic. I want to use lots of brushstrokes but still keep the scene…
Hi everyone! My name is Nick and I'm 3D Artist :) I have a deep and confident knowledge of creating game-ready assets. I've worked with many of modern techniques and pipelines of making optimized and smart game props and environments using trimsheets, modular structures and tiling textures. I have some experiance in Unreal…
Hey guys, you may remember me from a few years ago when I did something similar on IOS. You guys were amazing back then and really helped spread the word for me. I can't thank you enough for that. Well, I've brought the same kind of software to a completely new medium and I would love to hear what you guys think. It took…