Hello everyone I have a small problem with my project and I need help. For some reason I can't render my model as a wireframe, I don't know why but it's just not working for me, I've tried to do it on maya 2013 and 2014 and no results. Also I want to know how to fix a small light problem. I have a small dome shape around…
Hi guys, this is my first post here. I am currently in my final year studying 3D Computer animation and am studying Physically Based Rendering. I have made a short survey, takes around 1 and a half mins to complete about PBR and texturing. If you have the time it would be incredibly helpful to hear from such talented…
m working in Windows 10 and Maya 2016 ( Student Edition). When I try to render from the command line, I get these errors: ( see attached screen shot) 211109: runtime exception 0x0000005: access violation // Maya exited with status 2. I've searched online for solutions, and all I get are these PC repair kit software sign…
Wireframe can now be enabled for the final render (go to Render Object and click the gear next to Full Composite), and for each viewport independently, click the gear icon in the VP to adjust wireframe. This has been confusing to some users so we may simplify it in the future.
Hey, It's a bit hard to give feedback on the unity renders with the image size you've used, you should probably go with one knife per image to make it easier to critique (See Martin Bergman's excellent knife renders on Artstation as an example of what I mean).
Issue: Whenever I create an object. It renders normally. When I scale it, the object slowly darkens until becoming 100% black IMG: https://imgur.com/a/0wxXn Steps Taken To Isolate problem -Issue occurs in every scene, including even new ones. -Only occurs with perspective camera -Scale values are positive -Normals in the…
Hello, i found two ways to render blockout colormap: 1. Assign different materials to different parts, then duplicate mesh and transfer colormap(too long time transfer(on highend PC about 1-3 minutes, size dependent) and not precise sometimes) 2. 3d Paint tool, simply not so comfortable to use(if i need to paint different…
I just had an idea, and i really hope someone has had the same idea before and created a script for it. so yeah, It would be INSANELY useful if you could save all the renderoutputs to a single .psd file (and possibly even open that automatically in photoshop) a lot of times im baking my high poly and i might have up to 5…