Ok, I got this low poly face, I want to make ( have made) a high poly one, I just don't bake worth crap. My Xnormal looks like a horrible mess when I use it.
I am making lots of model sheets from my renders is there a faster way to get rendered psds together in the one psd than Automate - Photomerge ? It seems to flatten my psds when I do that. I mean it keeps them as separate layers in a new psd but flattens those images so there is no transparency. Maybe there is a better way…
The truth is that for a lot of 3D problems, whether it's UV or topology, good old math is most of the time still much better at giving you the best result (and faster) compared to AI. The AI wave we're seeing in 2D can only happen because it has access to millions of images to train on and the result just needs to be…
Hello there, i want to make a sort of material map of my mesh for later use in photoshop. I want to export material map as image. Here is the pic for clarification: How do i do it? Thank you.
So you've been modeling a character/asset and you need to extrude a perfect square but what you have at the place you need to extrude from is a rectangle with no idea what the length and width is and the width isn't likely to be half the length for an edge loop in the centre to work. How can you make it into a square?…
I was trying to make the circular indentation in max so I used floating geometry. I don't feel it really does it justice doesn't feel like it looks dark enough the shadow in the lines indent. Here is a picture.
Hello Polycount, My name is Rachel "Angel Mapper" Cordone and I'm the project lead, programmer and designer of Prometheus, an Unreal Tournament 3 mod which has won phase 2 of the Make Something Unreal Contest. I am seeking an environment artist to add to the team and bring their vision to the project. Unreal Engine 3…