Pretty simple request/feature in 3d modeling programs, I don't want to do it at the material level because I also want lights that contribute to diffuse and specular as well. Basically I have some models that use emissive for lightmass on, I'm not happy with the baked specular quality. I disabled use baked specular on my materials, so I want to have place holder lights that are just acting as a specular for those static meshes acting as lights.
If I can recall, you'll need to extend from their pointlight component or something along those lines and either turn off or edit the way it does lighting on static objects.
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You may want to look into writing your own custom lighting shader.
Pretty simple request/feature in 3d modeling programs, I don't want to do it at the material level because I also want lights that contribute to diffuse and specular as well. Basically I have some models that use emissive for lightmass on, I'm not happy with the baked specular quality. I disabled use baked specular on my materials, so I want to have place holder lights that are just acting as a specular for those static meshes acting as lights.