Step 1 : do some research, meaning reading manufacturer info and user reviews. Step 2 : do the thing you want to do with the resources you have at your disposal. Step 3 : if you aren't satisfied with the results, post them online for people to have a look and give you advice based on their own experience, or bring them to…
Thanks for the continued comments! I actually got in touch with Stephan Martiniere, the artist responsible for the original concept. I got quite a lot of fantastic feedback from him including the knowledge that he had envisioned a slightly earlier era for some of the architecture than I had picked up on. Essentially, he…
I tried to get Chat GPT to modify the script to not only remove duplicate sub-object ids, but also remove them from the mesh, but it wasn't able to sort it out. Maybe someone who knows MaxScript could fix this? ( -- Get the selected object obj = selection[1] -- Ensure the object is valid and has a Multi/Sub-Object material…
Hey all, I have just gotten myself a copy of ZBrush to get a workflow with Max underway. I have installed GOZ with the vision of porting the meshes back and forth. I have constructed some stone floor pieces in max, low poly, unwrapped them and clicked the ole GOZ button and boom they appear in ZB - snazzy. The stones are…
Looks okay, but there's more to accomplish. I'm reading the castle towers as sand castles given their noisy texture, but I have a feeling you were aiming to make them stone. Which in many cases, structures like those use brick to make up their surfaces. I think you should have spent time actually making the brick texture…
Hello my dearest friends, I'm back with a few updates to the temple. Things to look for: Lighting V2 - Still a work in progress but things are more visible. Still looking for contrast. Dragon Water Statue - Still a work in progress, has a temp texture. Grass - Started adding the grass into the scene, peeking through the…
Need to do some gravel-roads and concrete roads for a client but it's more tricky as I thought to get a decent look. Concrete roads are no problem but gravels are. If I work with photo-sources the small pepples are totally washing out. So I don't get a good Normalmap from it. There is not enought contrast to use a plugin.…
just looking for some advice to improve my hand painted tile sets im working on. not sure how to make a really good looking stone tile. this one will be for a stone road so the gaps will be removed to allow for dirt or grass (depending on the area) to show through. i also am not sure how to do ruff rocks for a cliff face.…
Update: Recently started my personal/educational project, based on my old sketch of a "typical celtic ornament". I decided to make it a big bronze statue lost somewhere in the fairy forest. Made this statue in Maya with a bit of polishing in ZBrush. Material in Substance Painter is a bit simplistic right now. For granite I…
Hello everyone! I have been trying for a while now to make appealing looking stone structure in a time efficient manner. I first tried to design, then sculpt, and then go through map backing and all that. But it took far too much time and energy for just a piece of rock. So I tried to make a generic and very reusable set…