Hi I figured this would be better under the Unreal section rather than Technical Talk as it does concern Unreal. One thing I'm still not 100% confident with is creating high quality renders, a bit like these examples: Again, I may just be overthinking things and discover that I knew how to go about it all along, but I feel…
Hey everyone, I'm having an issue with Substance Painter in trying to bake in the software. I only seem to get pure black maps. I'm making sure the naming conventions are identical and that the high and low are properly overlapping. I've even tested it in Marmoset to make sure they weren't messing up on export from Max,…
Thiago Klafke (better known around here as Minotaur0) posted a beautiful tutorial about the making of the Zest Foundation A text based tutorial that is well thought out and illustrated wow... I haven't seen one of these in a while. It covers things like modular design, pivot placement and material reuse. A lot of people…
Regarding the UI, even the default one isn't as complex as it initially looks. With a little bit of time you'll learn what you need and when you'll need it, so you can start closing the dividers and relying m ore on shortcuts. I find it works really well with a tablet. Ctrl+D to subdivide, D to step up a level Shift+D to…
ILM is making World of Warcraft Film http://www.gamespot.com/articles/star-wars-effects-studio-working-on-warcraft-film-an-orcs-vs-humans-origin-story/1100-6416089/
LOOKING FOR A DEVELOPMENT GROUP TO WORK LONG SIDE TO MAKE MY GAME IDEA CONTACT ME IF YOUR INTRESTED> PM on here or contact me on my email cbfc1@hotmail.co.uk
Should I use Ornatrix or other such software for hair? What are you using to make realistic hair? Are you using GMH2? What is your process for next-gen hair?
Is there a way to make all the fibermesh hair strands point at a single point in space? For example, I create a small sphere, then I tell the fibermesh hair strands to all point towards that small sphere? I know I can use gravity setting of 1 or -1, but I can't seem to automatically make the hair strands point at a single…
3DO doesn't automatically update when I make any changes in DDO - add new layers, change color of layers, tweak Dynomask. I have to click anywhere on 3DO window to get a focus and see the updates. Even 'Force-refresh 3DO' button in DDO doesn't help. I have option 'Runs in Background' checked in 3DO. I use Photoshop…
Hey all ! I would like make metal anisotropy (for my clock) in Substance painter but I don't know how we can. I did several test in SP but I find that results coarse and unrealistic. if someone can help me to do something similar, thanks to him.