I would like make metal anisotropy (for my clock) in Substance painter but I don't know how we can. I did several test in SP but I find that results coarse and unrealistic.
if someone can help me to do something similar, thanks to him.
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You need to apply an anisotropy shader (similar as with hair) and the rest should be pretty much the same workflow as with any other material.
I have never make hair in Substance Painter.
Here are two tests and I can not have these two effects on my object at the same time. (multiply ignores both layers)
use a second material
or
use the anisotropy material and mask out the anisotropy where you want isotropic highlights
I just saw a YouTube tutorial about this,