Hey all !
I would like make metal anisotropy (for my clock) in Substance painter but I don't know how we can. I did several test in SP but I find that results coarse and unrealistic.
if someone can help me to do something similar, thanks to him.
You need to apply an anisotropy shader (similar as with hair) and the rest should be pretty much the same workflow as with any other material.
I have never make hair in Substance Painter.
Here are two tests and I can not have these two effects on my object at the same time. (multiply ignores both layers)
use a second material
or
use the anisotropy material and mask out the anisotropy where you want isotropic highlights
I just saw a YouTube tutorial about this,
Replies
You need to apply an anisotropy shader (similar as with hair) and the rest should be pretty much the same workflow as with any other material.
I have never make hair in Substance Painter.
Here are two tests and I can not have these two effects on my object at the same time. (multiply ignores both layers)
use a second material
or
use the anisotropy material and mask out the anisotropy where you want isotropic highlights
I just saw a YouTube tutorial about this,