Hi guys I want to edit together a new Animation Reel but I am a bit blocked to which shots I should put in my reel, I've been looking at them to long. Here is all my work: https://vimeo.com/catalinion/videos Would like to gather a - top 7 shots - from as many people as I can and together with my feeling , I'll go from…
In my experience for character blendshapes the principal or lead character artist will create the benchmark blendshapes and the pipeline along with a tech artist to support on setting up the tools, and the character art team will use the pipeline tools and benchmark assets to create the blendshapes for their individual…
Hello Polycount; I have a small issue related to UV mapping the object that has been modified via Dynamesh. The problem is, it takes alot of time to make the UV map and since the object is too intense after it has been modified via Dynamesh, and contains triangles, you can not re-construct the subdivisions of it to make…
The article is a pure shit in all, full of mob oratory, full of dirty demagogy. That's what we call a good way to create controversy and gain visits. The beautiful women are beautul without/with makeup.
Hi guys I am looking for someone, who can form this 3D Gorilla (http://www.turbosquid.com/FullPreview/Index.cfm/ID/553934) into this standing position (http://www.serkis.com/images/king-kong-poster.jpg). The face will be replaced, so the head area is not important. This will be an advertising poster for a swiss brand,…
I was wondering if anyone knew a good way to remesh a mesh that consists of multiple objects so that i would only end up with a remeshed version of everything on the outside. Sort of like shrinkwrapping a mesh around everything. I`ve been trying some things in zbrush but it always keeps remeshing the inner parts as well.…
Anyone have some advice on how i'd set this up in unity? my maps are Diffuse, Normal and Emissive in the diffuse channel's alpha. would really appreciate any help on this. thanks gang! looks like this has fresnel as well. i looked at the shaders that come with unity and i couldn't get anything close to this with my object.…
First of all, thank you so much for your reply! Those are really great questions, I'm basing it off a 2D concept art provided by a client actually, so I don't know much about the characters backstory except that they've been in fights and they're in a post apocaliptic setting. As for reference photos, this is one of the…