Hi! I'd like to share my latest work i did to step up my hard surface and texturing skills, an AKS designed to beign used in a current gen FPS game. I made the high poly in Maya and sculpted some smaller details like the ID numbers in Zbrush, Low poly and Uvs are made in Maya too. I then baked all the maps in Marmoset and…
Hello I'm interested in freelance or contract work. I'm located in the USA, Phoenix, Arizona. My portfolio. https://www.artstation.com/splicer/albums/628482 I would love to hear from you, please email me here milen.contact@gmail.com
Hello! I’m 3d character artist. And this means that - I love and I can make 3d character's and environment - I know how to prepare model in accordance with the technical requirements Namely, I can make a character for: game's and animation Cartoon characters, stylized characters, My skills: - sculpting - retopology - UVs -…
Skillset 3+ years industry experience 1+ years working freelance 3D modelling PBR texturing Materials UE4 Previous Work Elite Dangerous: 3D Artist (in-house) Elite Dangerous: 3D Artist (freelance) Portfolio http://ed-hanley.co.uk/ Contact E-mail:mail@ed-hanley.co.uk Competitive rates, please contact for more information.…
Hey everyone, long time watcher, first time poster. Trying to finish up some of my models/textures. Any advice on presentation or content would be greatly appreciated!
Here's the final piece! So yeah. That trailer, PHEW. Needless to say I was more than a LITTLE sweaty by the end. So ready for this new expansion that I just had to try and whip something up. Those boys and girls at blizzard really know how to light the fires of inspiration. ANYWAYS. Here's a concept I've been doodlin up…
Looking to do some 3D work for either individuals or, preferably, as a part of a team. My portfolio - zulthus.artstation.com My main skills are in traditional modeling, sculpting, texturing, though I am also experienced at skinning and rigging. I dabble in animation. I have used both Unreal Engine and Unity. Some examples…
Hey, I'm planning to animate a walk cycle and I want the character to hold a shotgun and have it rest on her shoulder. So I constrain the gun to her hand and then constrain the hand to the chest? Or a shoulder control? What would be the best way of going about this because I still want to have control of the hand so I can…
Hi guys! I've got an idea for a short movie in SFM, and I'm looking for 2 models TF2 style. If they already exist (and I'm sure they are) - please help me find links. If not then I'd really appreciate if you made them for me. I'm looking for a model of a toilet (like the one in this thread) and The Valve valve just like…