Hi! I'd like to share my latest work i did to step up my hard surface and texturing skills, an AKS designed to beign used in a current gen FPS game.
I made the high poly in Maya and sculpted some smaller details like the ID numbers in Zbrush, Low poly and Uvs are made in Maya too. I then baked all the maps in Marmoset and textured everything inside Substance Painter.
I'd really like to give a huge twist to my portfolio and possibly have a chance to join the industry by the end of this year, so any form of criticism is really higly appreciated.
More pictures and Marmoset view: https://www.artstation.com/artwork/v2A8x6