There's no real reason to not use UDIMs - it's just another texture set as far as painter (and anything else) is concerned. In painter they can be named and export presets can be built to output whatever file names you like (on the most recent versions at least). We're actually using the UDIM workflow in painter quite…
Hi everyone! Nfinite is looking for a 3D Simulation Pipeline Engineer to join our team for a paid remote role, and we thought this would be a good place to reach specialists with experience across both 3D tools and simulation workflows, so we hope this is relevant here The work focuses on converting production-ready 3D…
Hey everyone, great work everywhere :) Devoid of all inspiration awhile back, I decided to fool around and make the mailbox I use often around the corner from me... It sort of grew from there but I think this is as "done" as it will ever get :) I also took the chance to begin to learn Crytek, what a beautiful tool... I…
Does anyone found anything truly new and useful there ? I see Splatter v2 allows dense details with tiny scale but still does same aliased depth combine and bad alpha for something like tiny twigs or grass blades. I am still using old fx-map nodes instead . More controllable and easier to modify. Anything other new and…
It is for sure convenience. Toolbag has an Integrated sbsar importer. Blender has an officially from Adobe created sbsar importer but you need to login into Adobes forum/account to download it. Toolbag allows an easy export for showing your 3D scene on webpages/portfolio. If it´s for general portfolio purposes and you just…
I decided to start with my hero asset so I can use it as a kind of quality bar. This model had me more focused on topology with a lot of surprise ngons or pinching issues. My polycount is at 13k when smoothed and combined though that's without the final details of the scroll and the violin strings. Also need to replace the…
That's awesome. I hope you have a great time. [ QUOTE ] big deal to him evidently...that's cool man! my all time would be to meet Tool or Primus. Gratz, that rocks! [/ QUOTE ] Hey wow, those happen to also be two of my favorite bands (I'm also a huge fan of most of Les Claypool's crazy side projects). I've seen Tool a…
I'm wondering that I haven't posted this yet here. :) Many of you probably already know rapidTools, but for those ones who don't: I created many many tools over the years and I created a package from them. It's fairly easy to install, just drag and drop the mzp. You can download it from here: https://rapidmxs.com/store/…
Quality sample projects can be found on Fab, for example https://www.fab.com/category/tutorials-examples/tools--unreal-engine https://www.fab.com/category/3d-model/buildings-architecture?is_free=1&technical_features=modular