Hey guys I use maya 2015 and when i create a Point light and start to move around in the view port,it will crash Maya. i don't know why i have my graphic drivers update to date. Do i need to a service pack or anything to fix it?
Hi All, So I'm trying to create a modular building set for a sandstone wall. I started with just a basic bare wall which tiles in Max: When imported into UDK it looks horrible, with some kind of lighting error like this: I don't want to move onto the other parts until I've got to the bottom of this so any help would be…
sometimes when i switch from scanline to mental ray and back the light tracer settings get switched. make sure light tracer is active, and that its referencing your skylight.
Half of these images are computer-generated in real-time. The other half are photographs. WHATTHEFUNKMYBRAIN! Apparently it's to show off Kojima Production's dynamic lighting techniques so that moveable objects blend better with static scenes. Full post. Edit: I never know where to post these types of threads on Polycount.
This is what I'm doing (after I have a model with subs, a low poly, and uv's) 1. generate displacement map 2. create plane polymesh 3d 3. subdivide a bunch 4. apply displacement map 4.5 Turn off ao and shadows in the render settings 4.8 BPR render 5. grab doc to create texture 6. export texture 7. cry This is what I'm…
I've set up side and front image planes and have found that one side in each displays a lot lighter (washed out) than the other, using exactly the same source. e.g. my front image plane looks approximately like the colours and brightness of the original. If I turn my space around and look at the back, the same image is a…
Circuits and Shields (http://circuitsandshields.com) is looking for a technical / lighting artist to finish up our first Arena. Some post process needs to be touched up and lighting needs to be reworked as there's currently some blurriness and imperfections that are really bugging me. Along with this, there's some minor…
hey, was wondering if anyone here can help me, this is my first UDK project, so i dunno how simple complex my problem is, i have tried searching this forum and the udk forum but have not been able to find a solution as of yet. as you can see when in shadow the arches look fine but when the light hits them a dark seam…
My intention is to create an anodized finish based on the liquid light effects prevalent during the time period. These would been seen commonly during music sets, but would also be found as an screen overlay effect on many sci fi movies and television shows. I believe if I can seperate out the color layers, I will be able…