Hello everyone. First time posting here. Earlier today I started on a new model and I rendered out an untextured version to gather opinions. I've been told that the model looks like a toy because of how glossy it is. I have also been told that it looks like rubber or plastic. Other than simply texturing the model, what…
Currently looking for a freelance artist who will work on a case by case commission basis for interpretation of designs and look/feel of artwork provided. Most models will be firearms, military equipment, in game props or third person model views. Minimum standards applicable to consider; -Punctual based on pre-agreed time…
We are in need of an experienced 3DS Max modeler/animator that can handle bipedal anatomy, skinning, and smooth animation. We have a few models that need to be cleaned up. Candidates must have a portfolio of animated work to show. We prefer gamers who have made in-game models and animations before. This contract can be…
Hello, so I am possibly going to be freelancing for an indie game dev team - however, I do not have a Maya license. I have the Student version only. So, I know that it's not legal to profit off a model from the Student version. However; let's say that I model a bunch of things in the Student version. Now let's say that…
3D MODELLER COMPUTER GAMES GRAPHICS, Cambridge based, £18k - £27k + benefits Jagex Ltd, the UKs leading independent Online Games Studio, is looking for a talented 3D Modeller to join its large Graphics department. Working with our continually evolving in-house technology, you will be responsible for the development of…
Hi guys, I have today some models I have been working on and would like some feedback on how they look and if people would find them suitable for a low poly or mobile game. I know from some others that the geometry could be improved though I would like people to focus on the models style and quality and what I could do to…
Most recent update (hair mesh/textures belongs to Adam Skutt, currently working on my own): Hi Polycount! Been working for a while on a model of the Twelfth incarnation of the Doctor. It was partly to have a more realistic model in my portfolio (since it's all cartoony right now), but also because I'm pretty bummed that…
Greetings, I'm looking for someone who can animate / model characters for a demo of a 3d game engine made with Jmonkey. The engine is designed for open world type games but is also suitable for FPS , Top Down MOBA styles and just about any other format you can think of. The demo will consist of a short 30 minute adventure…
Hello, I've finished a couple projects with good results, but I see people mention sometimes to maintain good edge flow on low-poly models. Does edge flow matter if the model is not being subdivided? I haven't had any problems yet with what I've been doing. Are there any general tips to keep in mind when create low-poly…
Hi, i'm new to modeling because I have though of a good misc item for the Pyro in Team Fortress 2, the "Mangled Musician's Mask." I would like to model and send this in to Valve, hopefully looking very close to this: http://www.delmartimes.net/content/img/f246844/phantom.jpg What I have done is downloaded a thirty day free…