Hello! Looking for work as a lighting artist on stylized or semi-stylized project. Experienced with stylized art and realistic style. Primary engine - UE. As an addition I can make small weather FX such as fog, rain, clouds, etc. I'm also proficient in stylized Texturing. e-mail:…
Hello Everyone I have been trying to do a hand painted texture - WoW Style plants and trees. I have used Alpha maps before only with next gen and current assets, using high quality rendering and it always worked - So here is the issue In order to get a WoW style look in the Maya Viewport - I used the settings "USE NO…
Hi all, I am seeing some weird lighting in Substance: These are the baked normals: These are my UV and low-poly model: And my high-poly model with material id looks something like this: My questions: - When I rotate my environment (basically the lighting), sometimes there are undesirable sharp transitions like the…
Hi there. If any1 here knows a good site that shows me how to do correct lighting for my sketches, t would be really nice if u post some here. thanks ^^
SEMESTER 2 IMPROVEMENTS Semester 1 scene Fly through [ame=" https://www.youtube.com/watch?v=ze8mlHlsf4Q&list=UUBKL3QtSk2kIs3LdEK786dA"]https://www.youtube.com/watch?v=ze8mlHlsf4Q&list=UUBKL3QtSk2kIs3LdEK786dA[/ame] Over the next few weeks I will be improving my scene form the feedback given from my first semester and the…
If you consider yourself a noob on any part of an art test and really need help to complete it, then it's not really time to be submitting art tests. Hone your craft. A company is really going to want someone who knows what they're doing. That being said, not too bad on the modelling. Details could probably be exaggerated…
Hi everyone, here's my issue: there are 3 models (a horse, a knight and a weapon) BUT when I apply a new light, it affects on only 2 of the models and the 3rd one remains dark. How to fix this?
Tried to add geometry to the roofs, light leaks again. I think I might have to revert back to cpu lightmass. Seems the gpu only works in certain situations without issues. The question is with external lightmaps, light leaks issue is completely removed. Using them means reflection has to be baked externally too. Really…
looks pretty cool. Is it kind of like an upgraded Half Life engine? Psst, the movie sign letters go between the lines http://farm1.static.flickr.com/231/491366190_753c766ad8.jpg?v=0 When and if you google ref, make sure it hasn't been heavily photochopped. You could also define the transparent plastic edges of each letter,…