Hey guys am trying to recreate the First person template that comes with unreal but i don't want the guns,arms etc. I just want to control the camera around the scene as it would look from a human's perspective but i cant seem to connect the controlles to the camera and i can't move. I understand you can just delete the…
I've been trying to solve this issue since last night and I can't seem to find a working solution. You can see from the screenshots I'm trying some different lighting solutions. I don't have mirrored normal maps, my UV shells are padded properly, I tried changing the indirect normal world property to 0 and that seemed to…
So after finding out what it was called in the first place, I am now faced with the task to get it into UE4. Because it will be a game asset it obviously can't be a million polygons. How do i do this? I'm assuming zbrush but I am not sure where to start.. Anything that will get me in the right direction is appreciated!…
Greetings All, Does anyone know of a good tutorial to take a 3d model and project it to a 2D plane model? I have some high detailed trees that I want to have as low LOD 2D trees. Thanks in Advance. Cheers, -SGTGunner
I feel like this is easy I'm just not aware of how to do it easily.... I want the pattern to be triangles that don't overlap, have depth, have random scales and is tile-able. Can anyone point me in the right direction? Thanks in advance.
If you would bake it anyways, it doesn't matter how it is in the blueprint, that is basically a mesh generator. Becase after creating the meshes, you would remove the bp from the level.
I am currently working on a character for the Dominance War (but I doubt I'll finish it in time unless I suddenly get a grasp of some concepts quickly). My current progress on the creature Sabbit is this. He currently is at 11,000 polys, with a smoothing modifier on. I am also looking to add several things to him,…