Hey guys, 1st thread! Have a question because I'm doing the Infinite Skills 2012 tutorial series for Max (I'm trying to teach myself Max) and I used the Viewport Canvas tool to paint a texture on a UV of an object, I finished it and it was saved as far as I know because the texture shows on the object when I render but in…
Anyone have experience with this? I just started using it and it was great at first. The more I use it, the buggier it seems to get. I'm making new material instances for each mesh so I can plug in a unique 128x128 texture for each mesh. Lately I've had this bug where it will replace my painting with noisy and glitchy…
Hi all,i just modeled and textured this car...Now i want to set it in an environment but i want to get guideline for passes and post-production.For background i like to add dusty environment and some grasses with stones placed randomly.If you have any idea that fits more perfectly you can share.I will gladly appreciate…
Hello, I created a model with UDIM UVs and imported to Substance painter by using "Create a texture set per USIM tile" feature since seems like Marmoset 3 doesn't support UDIM texture. But now the problem is I don't know where I can enable Marmoset's multiple texture set option of my model. Should I just bake my model in…
There's a lot to unpack here... Starting with the game engine. Its linage goes all the way back to the first game in the series. The engine's evolution has been influenced by a variety of factors but the niche focus of the games has a lot to do with why the internal systems are the way they are. Over the course of it's…
Hello there, this is my first experiment ever with textures in 3ds max, and I cannot figure out what's happening here: this is the 3d model with the texture and this is the texture I applied I simply added an "Unwrap UVW" modifier and then I applied a material with that bitmap as diffuse color. Thanks in advance.
hi @ all, i'm have a hard time to get my SD Textures "PBS workflow" into Cryengine, the textures are looking fine in SD but when importing them into cryengine everything becomes so glossy ??? The strange thing is, when creating textures in SP, everything works just fine!
As said above, good texturing with PBR materials, good lighting and 2dfx (like the smoke) and well optimised models. Here's a good quick example of high poly to low poly baked material use Source: https://www.reddit.com/r/blender/comments/1sgac0v/this_is_your_sign_to_learn_how_to_bake_normal_maps/ Or better yet here's a…
Hello. I'm working in UE4 a personal project: a top-down game. I'm working on terrain materials. I created a tileable grass texture and a displacement map to go with it. I want to splat this texture with a few others. If I use the displacement map as a mask to modulate the linear blending works better than expected (the…
Hi there, I put together this set containing revamped versions of old Natural Selection 2 textures I made for them, a long time has passed and (most) aren't used anymore (I've also cleared this with the them to release). I decided to have a general theme on them of whitish, blackish and yellowish mainly. There are also…