hi @ all, i'm have a hard time to get my SD Textures "PBS workflow" into Cryengine, the textures are looking fine in SD but when importing them into cryengine everything becomes so glossy ???
The strange thing is, when creating textures in SP, everything works just fine!
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I had ones the same kind of problem in UE4, after unchecking the srgb box the probem was gone. But like i wrote before, the strange thing is, when creating the same texture in SP, no problems at all.
Please pay attention when downloading the file, file-upload is uisng a lot of download buttons but only one is the orginal uploaded file.
http://www.file-upload.net/download-10188043/SD.rar.html
You can do this by using the RGB-A merge node before you normal map output.